Mirage

— Narrative Experience Design of Consumerism, Capitalism and Religion

Duration: Sep 2024 – Dec 2024
Tools: Rhino, Photoshop, Id, Framer

Project Summary

Inspired by “The Great Gatsby”, this project investigates consumerism as a modern belief system.
I translated this cultural narrative into a multi-phase experiential structure — Arrival, Examination, Encounter, Revelry, and Estrangement — modeling how engagement intensifies and dissolves over time. Through a speculative spatial design set in 1929 New York, I explored how pacing, structural order, and symbolic consistency shape emotional progression.

Background & Problem Context

Current situation and location analysis

Inspired by New York in 1929, it is a virtual landscape that transcends time and space. It reflects social phenomena intertwined with consumerism, capitalism, and religious beliefs, serving as a warning to people.

Consumerism Concept Analysis

How did consumerism originate and how does it influence people?

Conceptual Relationship

From Capitalism to Belief

Consumption is no longer about the use value of goods, but rather about symbolic meaning and a system of identity.

Narrative Extraction

Extracting a Narrative Structure from “The Great Gatsby”

  • Economic Prosperity

  • Identity Construction

  • Carnival Collapse

Experience model extraction

Core links——Examination-Encounter-Revelry-Estrangement

Spatial Translation

Building a Symbolic Language

  • Grid = order / capitalism

  • Vertical elements = surveillance

  • Circular gathering = collective ecstasy

  • Fragmentation = estrangement

Translating the Model into Spatial Experience

Final Reflection

What This Project Demonstrates

  • Structuring abstract narratives into staged experiences

  • Designing engagement intensity and transitions

  • Translating belief systems into coherent spatial language

  • Constructing experiential frameworks beyond form-making